Classes | |
class | 0.1.5::wyckedsceptre::wyckedsceptre::Die |
Object for simulating a set of an m-numbered set of n-sided dice. More... | |
class | 0.1.5::wyckedsceptre::wyckedsceptre::Attack |
An object for simulating a single RPG attack. More... | |
class | 0.1.5::wyckedsceptre::wyckedsceptre::Character |
An object that describes an individual character. More... | |
class | 0.1.5::wyckedsceptre::wyckedsceptre::Encounter |
An object that describes a combat encounter between two parties. More... | |
Namespaces | |
namespace | 0.1.5::wyckedsceptre::wyckedsceptre |
namespace | wyckedsceptre |
wyckedsceptre is a Python 2.6.5 module for simulating encounters in Dungeons & Dragons First Edition (Red Book - 1E) and predicting outcomes of combat encounters. | |
Functions | |
def | 0.1.5::wyckedsceptre::wyckedsceptre::assert_positive_integer |
Verifies that a value is a positive integer or zero. | |
def | 0.1.5::wyckedsceptre::wyckedsceptre::abil_to_mod |
Converts an ability score to its modifier. | |
def | 0.1.5::wyckedsceptre::wyckedsceptre::roll_new_character |
Creates a new random character. | |
def | 0.1.5::wyckedsceptre::wyckedsceptre::load_file |
Loads a single object from a save file in pickle format. | |
def | 0.1.5::wyckedsceptre::wyckedsceptre::save_file |
Saves an object to a pickle file obj An object or variable to save out in pickle format filename The path to a file to save to (overwrite). |